Towering Inferno – Race the Flames
You’re the Chief Engineer of the newly built Theron Tower, America’s tallest skyscraper, and your office occupies the top floor of the towering structure; the year is 2020. In the days leading up to its opening, you discover a problem, electrical hazards on 13 of the 130 floors. Your suggestion of delaying the grand opening is summarily dismissed by Theron Tower’s Chairman of the Board. It’s now nightfall, the day of grand opening ceremonies, and the event is in full swing with hundreds of VIPs and dignitaries from around the world in attendance. At 9 o’clock pm, disaster strikes, multiple fires are detected throughout the skyscraper, and the sprinkler systems have failed. Within 60 minutes, the tower will be engulfed in flames. Your objectives are to ensure the evacuation of its occupants, enable fire suppression systems, shut down all electrical junctions, and escape to the roof to await helicopter evacuation.
It’s 11:39pm on April 14, 1912 and you’re on the Captain’s Bridge at the helm of the RMS Titanic. Suddenly, the words ring out, “Iceberg, right ahead”. The placid sound of night is broken forever. You and your shipmates try desperately to avoid the iceberg but are unable. Now you only have 60 minutes to seal the water tight doors, radio for help, put on your lifejackets; release the davits and get every woman and child into the lifeboats. You must hurry but must not panic as the water rises and time runs out.
Prison Break – Walk the Mile
The year is 2005, you have been on death row since 1985. Tomorrow morning at 6 o’clock am you walk the mile, an innocent man sentenced to death. Escape is the only way to salvage your life and prove your innocence. Before making a final attempt at freedom you must access the guard station and locate the documents that will exonerate you. The vengeful warden is hiding a secret; find out what it is. Once the proof of your innocence is in hand you must disable the surveillance system. You only have 60 minutes before the guard returns, hurry!
Jack the Ripper – Solve the Mystery
It’s November 9th, 1888. You are Scotland Yard’s finest detectives and you’re responding to a crime scene at 13 Miller’s Court in London’s Whitechapel district. You step inside the boarding room of Mary Kelly, the Ripper’s latest victim. Your objectives are to search for clues, collect the evidence and end the Ripper’s reign of terror. After returning to Scotland Yard you must piece together the evidence, contact eyewitnesses and determine the true identity of England’s most notorious serial killer. You only have 60 minutes before the Ripper flees London forever, depriving Great Britain of the truth…who is Jack the Ripper?