Titanic – The Final Hour


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It’s 11:39pm on April 14, 1912 and you’re on the Captain’s Bridge at the helm of the RMS Titanic.  Suddenly, the words ring out, “Iceberg, right ahead”.  The placid sound of night is broken forever.  You and your shipmates try desperately to avoid the iceberg but are unable.  Now you only have 60 minutes to seal the water tight doors, radio for help, put on your lifejackets; release the davits and get every woman and child into the lifeboats.  You must hurry but must not panic as the water rises and time runs out.

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Prison Break – Walk the Mile


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Tomorrow, you walk the mile, an innocent man sentenced to death.  Escape is the only way to salvage your life and prove your innocence.  Before making a final attempt at freedom you must access the security office and locate the documents that reveal the truth of your innocence and disable the surveillance system.  The vengeful warden is hiding a secret; find out what it is.  You only have 60 minutes before the guard returns, hurry!

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Jack the Ripper – Solve the Mystery


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It’s November 9th, 1888.  You are Scotland Yard’s finest detectives and you’re responding to a crime scene at 13 Miller’s Court in London’s Whitechapel district.  You step inside the boarding room of Mary Kelly, the Ripper’s latest victim.  Your objectives are to search for clues, collect the evidence and end the Ripper’s reign of terror.  After returning to Scotland Yard you must piece together the evidence, contact eyewitnesses and determine the true identity of England’s most notorious serial killer.  You only have 60 minutes before the Ripper flees London forever, depriving Great Britain of the truth…who is Jack the Ripper?

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Runaway Train – Dead Man’s Curve


You’re the city of Pittsburgh’s only hope, a legendary train conductor that has been called upon to stop a runaway train before it wreaks havoc in the Steel City.  Dangling from a helicopter, you are lowered and dropped into the back of the caboose; you must make your way to the cab of the locomotive in an effort to stop this 200 ton menace.  Your steely wits repel the panic and encourage hope.  Hurry, you only have 60 minutes until the train reaches Dead Man’s Curve!

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